I have an object that I want to move by swipe, for example when the swipe is up the object should move forward smoothly from point A to point B, swipe right the object move smoothly to the right etc...
To do that, I've tried Lerp, MoveTowards and SmoothDamp but every time the object just disappear from point A and appear on point B instantly.
So I used coroutine to give a time to the movement, and as you can see in the code bellow, there's 4 coroutine methods, each one is for a direction. the problem I have is that when playing, the first movement work properly, but in the second swipe the object didn't reach the destination point, and the third one also and the object have some weird movements.
Can you tell me what's wrong in my code?
Here's the Coroutine methods for movements:
public IEnumerator MoveForward()
{
Vector3 DestinationF = new Vector3(transform.position.x, transform.position.y, transform.position.z + DistanceF);
while (Vector3.Distance(transform.localPosition, DestinationF) > 0)
{
float totalMovementTimeF = 0.3f;
float currentMovementTimeF = 0f;
currentMovementTimeF += Time.deltaTime;
transform.localPosition = Vector3.Lerp(transform.position, DestinationF, currentMovementTimeF / totalMovementTimeF);
yield return null;
}
}
public IEnumerator MoveBackward()
{
Vector3 DestinationB = new Vector3(transform.position.x, transform.position.y, transform.position.z - DistanceB);
while (Vector3.Distance(transform.localPosition, DestinationB) > 0)
{
float totalMovementTimeB = 0.3f;
float currentMovementTimeB = 0f;
currentMovementTimeB += Time.deltaTime;
transform.localPosition = Vector3.Lerp(transform.position, DestinationB, currentMovementTimeB / totalMovementTimeB);
yield return null;
}
}
and there is still 2 coroutine methods MoveRight() and MoveLeft().
And here's the code for the swipe directions:
if (Input.GetMouseButtonDown(0))
{
//save began touch 2d point
firstPressPos = new Vector3(Input.mousePosition.x, Input.mousePosition.y);
}
if (Input.GetMouseButtonUp(0))
{
//save ended touch 2d point
secondPressPos = new Vector3(Input.mousePosition.x, Input.mousePosition.y);
//create vector from the two points
currentSwipe = new Vector3(secondPressPos.x - firstPressPos.x, secondPressPos.y - firstPressPos.y);
//normalize the 2d vector
currentSwipe.Normalize();
// swipe up
if (currentSwipe.y > 0 && currentSwipe.x > -0.5f && currentSwipe.x < 0.5f)
{
StartCoroutine(MoveForward());
}
// swipe down
if (currentSwipe.y < 0 && currentSwipe.x > -0.5f && currentSwipe.x < 0.5f)
{
StartCoroutine(MoveBackward());
}
//swipe left
if (currentSwipe.x < 0 && currentSwipe.y > -0.5f && currentSwipe.y < 0.5f)
{
StartCoroutine(MoveLeft());
}
//swipe right
if (currentSwipe.x > 0 && currentSwipe.y > -0.5f && currentSwipe.y < 0.5f)
{
StartCoroutine(MoveRight());
}
}
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