I'm working on a casual game on XNA with the intention of deploying to the Xbox 360. I'm not going to have access to hardware for a few weeks and I'm on a tight deadline, so I'd like to test that a few things -- Boo and a few custom libraries -- will work properly on the 360. If they don't, I need to work around them sooner rather than later, so testing this is quite important.
With that explained, is there a way I can go into a 'simulator' of sorts to run code on the .NET Compact Framework for 360 before actually deploying to the 360?
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