In our game project we did have a timer loop set to fire about 20 times a second (the same as the application framerate). We use this to move some sprites around. I'm wondering if this could cause problems and we should instead do our updates using an EnterFrame event handler? I get the impression that having a timer loop run faster than the application framerate is likely to cause problems... is this the case?
As an update, trying to do it on EnterFrame caused very weird problems. Instead of a frame every 75ms, suddenly it jumped to 25ms. Note, it wasn't just our calculation claimed the framerate was different, suddenly the animations sped up to a crazy rate.
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